Changelog

What changed in each version of Seraphlog, the free DPS meter for AION 2.

The format follows Keep a Changelog; versions follow Semantic Versioning.

[Unreleased]

The first public version.

Added

  • The live overlay over the game: every player’s DPS, damage and share, the boss’s health and stagger gauge, three row sizes, the main target or all targets, boss monsters only, and a lock that lets clicks through to the game. It never takes the keyboard from the game.
  • Your party counts on every target, also out of view and across resurrections, and your alliance inside instances; summons count for their owner.
  • A player’s statistics: a click on a name in the overlay opens their skills, rotation, accuracy and defence, live during the fight, with the game’s skill icons.
  • The fight history, kept on your PC: zones, bosses with kills out of attempts, every fight in full with its damage per second over time, and pins for the fights to keep.
  • Item level and combat power of every player, in the statistics, the history and as a column of the overlay.
  • The Spacetime Rift timer over the game, with a reminder before a rift opens.
  • Eight languages: English, German, Spanish, French, Japanese, Korean, Portuguese and Russian, with the game’s names of bosses, NPCs and skills in each.
  • The ping to the game server in the overlay: the current one, and lowest, average and highest of the last five minutes; green up to 90 ms, yellow up to 150 ms, red above.
  • Crowded world bosses, where the server sends only your hits: a row of what was not sent, worked out from the boss’s health, and after it every other player in a row of their own, marked; your share is your real share of the boss, and the history marks such fights.
  • Nine themes for the overlay and the rift timer: Standard, Sakura, Neon, Royal Gold, Frost, Elyos, Asmodian, Inferno and Candy, chosen under Settings → Appearance with a live preview. Effects in three levels: off, subtle (a soft glow, a short effect for a boss kill, a personal best and a rift opening, now and then a quiet loop) and full (with the theme’s particles); still with Windows’ animation effects off.